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跟JC一起玩THINKING PARTICLES: 進階技能
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讲师信息
作者:林振宇
台湾-桃园
简介:旅居国外十年的特效艺术家,目前是StealthWorks台湾分公司负责人,并且是台湾梦想视觉特效合伙人与视觉特效总监。过去曾任职Weta Digital、工业光魔、ScanlineVFX以及史克威尔艾尼克斯等一线制作公司。第一个同时待过制做《最终幻想》、《星际大战》、《阿凡达》等顶尖特效公司的台湾人!
课程介绍

课程使用3ds Max 2014 + Thinking Particles 6

1. 在开始之前的重要观念: 正确的场景大小 Scale.

2. 将Maya的档案叫入3dsMax并且加细你的场景 I/O Maya to 3dsMax, and add more details for your asset.

3. 切割你的碎片 Cut your asset.

4. 让Particle帮你记事情 Memory Operator.

5. 产生二次碎裂 Secondary.6. 二次碎裂与烟尘 Secondary and dust.

7. 烟雾模拟 Fluid Simulation.

8. 套用你的设定来大量生产你的特效 Apply setup for multiple shots.

9. 输出Alembic回Maya算图 I/O 3dsMax to Maya by Thinking Particles Alembic Operator.

10. 在VRay轻松分层给Comp使用+烟雾黑边正确的解决方式 Render Elements in VRay + Remove black edge for your smoke pass.

業界大神強力推薦:

"When we worked together at ScanlineVFX, I found JC was the most dedicated artist ever. I highly recommend his skill. Trust me, he is the answer."

-Kei YoneokaCEO/FX Supervisor // StealthWorks

"I've worked with JC on some projects during stressful deadlines, long workdays, and complex technical effects builds; every time JC had the best attitude and a solution for each challenge. He’s one of the best Visual Effects artists and human beings I’ve had the honor to get to know and work with. I’ve learned a lot myself from him and any visual effects training he has to offer is priceless.Don’t miss out on this training, even if you have to sell your clothes to get it."

-Will WallaceFX Lead // SCANLINE VFX

"I worked alongside JC for a year in Scanline VFX Vancouver. Had a great time - not just because of the hearty spirit, parties and teamwork, but also the technical know-how and attention to detail in his work. Would be great to see what he'll share with us in that course!"

-Hristo VelevMD/FX Lead // Bottleship VFX

第1章 進階課程
第1节 1. 在开始之前的重要观念: 正确的场景大小 Scale. 免费试看
第2节 2. 将Maya的档案叫入3dsMax并且加细你的场景 I/O Maya to 3dsMax, and add more details for your asset.
第3节 3. 切割你的碎片 Cut your asset.
第4节 4. 让Particle帮你记事情 Memory Operator. A部分
第5节 4. 让Particle帮你记事情 Memory Operator. B部分
第6节 5. 产生二次碎裂 Secondary. A部分
第7节 5. 产生二次碎裂 Secondary. B部分
第8节 5. 产生二次碎裂 Secondary. C部分
第9节 6. 二次碎裂与烟尘 Secondary and dust. A部分
第10节 6. 二次碎裂与烟尘 Secondary and dust. B部分
第11节 7. 烟雾模拟 Fluid Simulation.
第12节 8. 套用你的设定来大量生产你的特效 Apply setup for multiple shots.
第13节 9. 输出Alembic回Maya算图 I/O 3dsMax to Maya by Thinking Particles Alembic Operator.
第14节 10. 在VRay轻松分层给Comp使用+烟雾黑边正确的解决方式 Render Elements in VRay + Remove black edge for your smoke pass.